SRO2 Girls

Pick whether the move was a good choice or a bad choice, then land it on two scales at once. The odd-number ladder from 65 down to 1 shows how the moment landed, and the behavior score from 20 down to 0 shows how strong or weak the behavior was.

65 is the best.
47 is neutral.
59+ is better than Boodeboo.
Below 25 is worse than Boodeboo.
20 is the best behavior score.
10 is neutral behavior.
0 is ultimate dead meat.

Build the moment

Choice type

Quick starts

Good choice means the narrator starts happy that it happened. Bad choice makes the narrator sound worried or upset. The 65 ladder shows the landing, and the 20-to-0 behavior score shows how strong, neutral, weak, or troubling the behavior felt.

Score59

Better than Boodeboo

Good choice landed great

Lily made a good choice and it landed as a strong, happy result.

65 best47 neutral1 worst
Behavior19

Strong behavior

19 is a strong behavior score, so the behavior side stays steady.

20 best10 neutral0 dead meat

Narrator

The narrator sounds happy because Lily made a good choice, the landing stayed high, and the behavior score is still strong.

"Lily made a good choice when she helped her friend clean the room, and a 59 means it landed bright and strong. Her behavior score is 19, so the behavior side stays strong."

How this scale works

Good girls usually get 59. Bad girls usually get 25. If a good choice falls into low numbers, it means the good choice landed bad. If a bad choice climbs into high numbers, it means the bad choice landed surprisingly good.

On the behavior side, 10 is neutral, 9 is slightly weak without being trouble, 1 is the worst regular behavior score, and 0 is ultimate dead meat.

Visible number map

Better than Boodeboo

65 is the best, and 59 or higher is stronger than Boodeboo.

65636159

Good Numbers

These are still high and happy scores.

5755535149

Neutral

47 is the middle landing.

47

Not So Good

These feel a little shaky.

454341

Bad

Bad girls usually get 25.

3937353331292725

Brutal

These numbers land hard.

23211917151311

Worst

9, 7, 5, and 3 are the worst numbers.

9753

The Worst One

1 is the absolute worst.

1

Behavior score map

Best Behavior

20 is the best behavior score.

20

Strong Behavior

19 down to 11 are still strong behavior scores.

191817161514131211

Neutral

10 is neutral.

10

Slightly Weak

9 is slightly weak, but not a trouble moment.

9

Trouble

8 down to 1 are trouble behavior scores, with 1 being the worst regular one.

87654321

Ultimate Dead Meat

0 is ultimate dead meat.

0